As I drove home from my weekly game night, I caught the tail-end of FutureWork airing on OPB radio. In the 10 or so minutes that I caught, my career decisions were validated. It feels nice. Here’s a transcript excerpt: Robert Reich: Now let’s return to this idea of what exactly the workers of the […]
Category Archives: User Experience
Rich web interaction mockups
I’ve talked before about how much I like Keynote. Although it’s somewhat ridiculous, this tool is a one-stop-shop for mockups. For my usage, it contains just the right balance of speed and fidelity. But I’ve struggled for a while to find a way to mockup interactions. Specifically animations as things became more complex and harder […]
When to user test and when to A/B test
I sometimes see A/B testing and user testing being talked about interchangeably. These two types of testing are approached differently and at different times in a project lifecycle. Depending on what is being tested, their goals may be different. Difference between A/B testing and user tests User testing is really a specific method of usability testing. It […]
Small image hero
So you want to create a really large hero component or call to action with a focus on images to perhaps add some visual interest to the area or break up an otherwise fairly boring sea of flat boxes. One big challenge will be to get really large images, in the correct (very narrow) aspect […]
Don’t use target=”_blank”
I’ve been asked a few times in the past year about opening links in new windows. Just because a tag, property, or attribute is there — even valid — doesn’t mean it’s appropriate to use. For instance, did you know there’s a valid CSS property to make things blink a’la the infamous <blink> tag? Doesn’t […]
WordCamp Portland
I just posted on my company’s blog about attending and speaking at WordCamp Portland. “Why We Click Publish: Advocating for User-Centricity through Interaction Design” I’m trying to learn and practice more and more Interaction Design and have been fortunate with 10up to have the opportunity to put theory into practice on a few projects. This […]
One simple trick to find design issues
Two times in the last few hours I’ve found areas of a design that could be improved by using one simple trick: By shifting my perspective, literally, I was able to see the design in a different way. Here are some practical exercises to literally shift your perspective: Turn the entire design upside down. While […]
Wireframe stencils full of old-school win
There are tons of online wireframe and mockup tools, but putting together a wireframe in any of the many online wireframing tools has one, big problem for me…